Now that we've defined the theory, let's actually show you the tools we actually use to improve our communications between designers and developers. In essence, your designers and developer need to ‘date” such that they both understand each other, before actually committing to a design which needs to be developed.Īs the design is being created, the developers should get involved frequently, such that potential development problems are identified early and resolved during the actual design. Figure out where you communication breakdowns are happening and then develop a set of questions which need to be fully specced (from the designer to the developer). This is an exercise which needs to be done internally by your team. What imagery will be used and what kind of cropping will happen on smaller screens?.Create actual videos or specifications of micro-animations to be used.What text styles and fonts sizings are to be used?.Which elements can afford to be hidden at smaller screen sizes and what will that look like?.Are there any design elements which cannot be implemented using the selected framework?.What responsive framework (grid) system will be used to implement the design?.The following questions (and no doubt others) need to be figured out during the design brief and require input from both the developer and the designer. To create a design that works the developer should be present during the design brief to make sure that things are designed to an appropriate developer specification. ![]() If a developer is given a design which they had no involvement in, they're going to say that this design is impossible to implement and will have a hard time achieving the required end-result. Simply put, if a designer creates a design without the involvement of a developer, they're bound to have to go back to the drawing board often and get frustrated that their work as been ‘ destroyed by the developer”. The key to a good end-result: developers and designers need to start working together from the get-go. Partners in a relationship need to understand what works (and what doesn't) for both of them before they can make more serious commitments. So, let's think of the developer-designer as a relationship. ![]() They need to communicate well if you want to create a good end product. Having designers in one country and developers in another is the order of the day.īut designers and developers need each other. The communication problem is made that much harder in today's environments, where remote working, different geographies, cultures, and languages, different timezones are all business-as-usual. Those who think creatively need to establish a way to communicate correctly with those who think rationally / logically. Designers are right-brained, developers are left-brained. ![]() In reality, designers and developers are very different from each other.
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